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River Dragon Wyrmling A5E

CR 2 dragon

Medium dragon, chaotic evil


Armor Class
16
Hit Points
44 (8d8+8)
Speed
50 ft., fly 60 ft., swim 60 ft.

STR12 (+1)
DEX14 (+2)
CON12 (+1)
INT10 (+0)
WIS14 (+2)
CHA10 (+0)

Saving Throws
Skills
Acrobatics +4, Deception +2, Insight +4, Nature +2, Perception +4, Stealth +4
Resistances
damage from nonmagical weapons
Condition Immunities
fatigue
Senses
darkvision 120 ft., tremorsense 90 ft., passive Perception 14
Languages
Aquan, Draconic
Challenge
2 (450 XP) · Proficiency Bonus +2

Amphibious.

The dragon can breathe air and water.

Essence Link.

The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.

Flowing Grace.

The dragon doesnt provoke opportunity attacks when it flies or swims out of an enemys reach.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.

Torrential Breath (Recharge 5–6).

The dragon exhales water in a 15-foot-long 5-foot-wide line. Each creature in the area makes a DC 11 Dexterity saving throw taking 14 (4d6) bludgeoning damage on a failed save or half damage on a success.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details