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Revilock A5E

CR 2 humanoid

Medium humanoid, chaotic evil


Armor Class
12
Hit Points
39 (6d8+12)
Speed
30 ft.

STR14 (+2)
DEX14 (+2)
CON14 (+2)
INT14 (+2)
WIS10 (+0)
CHA8 (-1)

Saving Throws
Skills
Athletics +4, Perception +2, Stealth +4
Condition Immunities
blinded
Senses
blindsight 30 ft., passive Perception 14
Languages
Undercommon; telepathy 60ft.
Challenge
2 (450 XP) · Proficiency Bonus +2

Camouflage.

The grimlock has advantage on Stealth checks made to hide in rocky terrain.

Keen Hearing and Smell.

The grimlock has advantage on Perception checks that rely on hearing or smell.

Psionic Spellcasting.

The revilocks spellcasting ability is Intelligence (spell save DC 12). It can innately cast the following spells, requiring no components:

Actions

Spiked Club.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) piercing damage.

Throttle.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage and the target is grappled (escape DC 12) and can't breathe. Until this grapple ends the grimlock can't use any attack other than throttle and only against the grappled target and it makes this attack with advantage.

Sling.

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details