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Revenant A5E

CR 5 undead

Medium undead, chaotic evil


Armor Class
13
Hit Points
110 (13d8+52)
Speed
30 ft.

STR18 (+4)
DEX16 (+3)
CON18 (+4)
INT10 (+0)
WIS12 (+1)
CHA18 (+4)

Saving Throws
Strength +7, Constitution +7, Wisdom +4, Charisma +7
Skills
Resistances
necrotic, psychic
Damage Immunities
poison
Condition Immunities
charmed, fatigue, frightened, paralyzed, poisoned, stunned
Senses
darkvision 60 ft., passive Perception 11
Languages
the languages it knew in life
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Fearsome Pursuit.

The revenant can spend 1 minute focusing on a creature against which it has sworn vengeance. If the creature is dead or on another plane of existence, it learns that. Otherwise, after focusing, it knows the distance and direction to that creature, and so long as its moving in pursuit of that creature, it ignores difficult terrain. This effect ends if the revenant takes damage or ends its turn without moving for any reason.

Magic Resistance.

The revenant has advantage on saving throws against spells and other magical effects.

Rapid Recovery.

If the revenant goes 1 minute without taking damage, it regains all its missing hit points.

Relentless.

When the revenant is reduced to 0 hit points, its body turns to dust. One minute later, its spirit inhabits a recently-dead humanoid corpse of its choice on the same plane of existence, awakening with 1 hit point.

Actions

Multiattack.

The revenant makes two strangle attacks. It can replace one attack with Burning Hatred if available.

Strangle.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage and the target is grappled (escape DC 15) if its a Large or smaller creature. Until this grapple ends the creature can't breathe and the revenant can't strangle any other creature.

Burning Hatred (Recharge 4–6).

The revenant targets the focus of its Fearsome Pursuit assuming the creature is within 30 feet. The target makes a DC 15 Wisdom saving throw. On a failure it takes 14 (4d6) psychic damage and is paralyzed until the end of its next turn. On a success it takes half damage and is frightened until the end of its next turn.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details