Wiki › Monsters & Creatures

Peryton A5E

CR 2 monstrosity

Large monstrosity, chaotic evil


Armor Class
13
Hit Points
34 (4d10+12)
Speed
30 ft., fly 60 ft.

STR16 (+3)
DEX16 (+3)
CON16 (+3)
INT10 (+0)
WIS12 (+1)
CHA12 (+1)

Saving Throws
Skills
Perception +3
Resistances
damage from nonmagical weapons
Senses
passive Perception 13
Languages
understands Common and Sylvan but can't speak
Challenge
2 (450 XP) · Proficiency Bonus +2

Keen Sight and Smell.

The peryton has advantage on Perception checks that rely on sight or smell.

Actions

Multiattack.

The peryton attacks with its gore and talons.

Gore.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. This attack scores a critical hit on a roll of 18 19 or 20. If this critical hit reduces a humanoid to 0 hit points the peryton can use a bonus action to rip the targets heart out with its teeth killing it.

Talons.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage or 10 (2d6 + 3) damage if the peryton moves at least 20 feet straight towards the target before the attack.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details