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Nilbog A5E

CR 1 humanoid

Small humanoid, chaotic evil


Armor Class
14
Hit Points
14 (4d6)
Speed
30 ft.

STR12 (+1)
DEX8 (-1)
CON10 (+0)
INT12 (+1)
WIS14 (+2)
CHA10 (+0)

Saving Throws
Skills
Stealth +3
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Goblin
Challenge
1 (200 XP) · Proficiency Bonus +2

Opposite Nature.

Normal damage heals the nilbogfor the amount done. Nilbogs can only be harmed/damaged by healing magic. Their skin resists all otherforms of harm. Potions of healing deal acid damage toa nilbog equal to the amount of hit points they wouldnormally heal, and spells that restore hit pointsinstead deal necrotic damage.

Actions

Rat flail.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (3d4 + 1) bludgeoning or piercing damage.

Fetid sling.

Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3(1d6) bludgeoning damage and the target must make a DC 14 Constitutionsaving throw. On a failure the target is poisoned for 1minute.

Bonus Actions

Nimble Escape.

The goblin takes the Disengage or Hide action.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details