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Nalfeshnee A5E

CR 13 fiend

Large fiend, chaotic evil


Armor Class
18
Hit Points
184 (16d10+96)
Speed
20 ft., fly 30 ft.

STR20 (+5)
DEX16 (+3)
CON22 (+6)
INT20 (+5)
WIS16 (+3)
CHA16 (+3)

Saving Throws
Strength +10, Constitution +11, Intelligence +10, Wisdom +8, Charisma +8
Skills
Resistances
cold, fire, lightning; damage from nonmagical weapons
Damage Immunities
poison
Condition Immunities
poisoned
Senses
truesight 120 ft., passive Perception 13
Languages
Abyssal, telepathy 120 ft.
Challenge
13 (10,000 XP) · Proficiency Bonus +5

Chaotic Evil.

The nalfeshnee radiates a Chaotic and Evil aura.

Magic Resistance.

The nalfeshnee has advantage on saving throws against spells and magical effects.

Actions

Multiattack.

The nalfeshnee makes a bite attack and a claws attack.

Bite.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 32 (5d10 + 5) piercing damage. If it uses its bite on a dead non-demon creature it regains 27 (5d10) hit points and recharges its Horror Nimbus. It may gain this benefit only once per creature.

Claws.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 31 (4d12 + 5) slashing damage.

Chaos Blast.

Beams of multicolored light arc through a 15-foot-radius sphere centered on a point within 90 feet. Each creature in the area that does not have a Chaotic alignment makes a DC 16 Wisdom saving throw taking 52 (8d12) force damage on a failure or half damage on a success.

Bonus Actions

Horror Nimbus (1/Day).

The nalfeshnee glows with an unholy, multicolored radiance. Each creature within 15 feet of the nalfeshnee that can see it makes a DC 16 Wisdom saving throw. On a failure, a creature is frightened for 1minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Teleport.

The nalfeshnee magically teleports up to 120 feet to an unoccupied space it can see.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details