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Miremuck Goblin King A5E

CR 3 humanoid

Medium humanoid, chaotic evil


Armor Class
15
Hit Points
62 (8d8+16)
Speed
30 ft.

STR12 (+1)
DEX16 (+3)
CON10 (+0)
INT12 (+1)
WIS8 (-1)
CHA18 (+4)

Saving Throws
Skills
Deception +8, Persuasion +8, Stealth +7
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Goblin
Challenge
3 (700 XP) · Proficiency Bonus +2

Death Transformation.

When a goblin king is slain,whichever goblin killed them will suddenly transforminto a new goblin king (or queen), their stats replacedwith the goblin kings stats. All surrounding goblinsare inclined thereafter to obey the new goblin king.If a goblin king is slain by a non-goblinoid creature,whichever goblin volunteers for the position first isthe one transformed. Goblins are extremely hesitantto do such a thing, as responsibility and stewardshipare such hard work.

Actions

Rapier.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) piercing damage.

Charm Person (1/Day).

Once per day the goblin king can castcharm personas a 3rd-level spell allowing him tocharm three creatures within 60 feet. The goblinkings spell save DC is 14.

Reactions

Parry.

The goblin king adds 2 to his AC against onemelee attack that would hit him. To do this the goblinking must see the attacker and be wielding a meleeweapon.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details