Marilith A5E
CR 16 fiend
Large fiend, chaotic evil
The marilith radiates a Chaotic and Evil aura.
The marilith has advantage on saving throws against spells and magical effects.
Actions
The marilith makes six attacks with its longswords.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Bonus Actions
Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 10 (2d4 + 5) bludgeoning damage, and the target is grappled (escape DC 19).
The marilith magically teleports up to 120 feet to an unoccupied space it can see.
Reactions
When the marilith is hit or missed by a ranged attack, it uses Teleport. If it teleports within 5 feet of a creature, it can attack with its tail.
Other versions
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details