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Manticore A5E

CR 3 monstrosity

Large monstrosity, chaotic evil


Armor Class
14
Hit Points
68 (8d10+24)
Speed
30 ft., fly 50 ft.

STR16 (+3)
DEX14 (+2)
CON16 (+3)
INT8 (-1)
WIS12 (+1)
CHA8 (-1)

Saving Throws
Skills
Senses
darkvision 60 ft., passive Perception 11
Languages
Common
Challenge
3 (700 XP) · Proficiency Bonus +2

Actions

Multiattack.

The manticore attacks with its bite and its claws.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claws.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the manticore moves at least 20 feet straight towards the target before the attack the target makes a DC 13 Strength saving throw falling prone on a failure.

Tail.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Tail Spike Volley (4/Day).

The manticore fires tail spikes in a 5-foot-wide 60-foot-long line. Each creature in the area makes a DC 12 Dexterity saving throw taking 14 (4d6) piercing damage on a failure or half damage on a success.

Reactions

Tail Whip.

If a creature the manticore can see hits it with a melee attack, the manticore attacks the attacker with its tail. If it hits, it can fly up to half its fly speed without provoking opportunity attacks from the attacker.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details