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Lemure Band A5E

CR 2 fiend

Large fiend, chaotic evil


Armor Class
7
Hit Points
67 (15d8)
Speed
15 ft.

STR10 (+0)
DEX4 (-3)
CON10 (+0)
INT1 (-5)
WIS10 (+0)
CHA2 (-4)

Saving Throws
Skills
Resistances
cold
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 10
Languages
understands Infernal but can't speak
Challenge
2 (450 XP) · Proficiency Bonus +2

Area Vulnerability.

The band takes double damage from any effect that targets an area.

Band.

The band is composed of 5 or more lemures. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The band can move through any opening large enough for one Medium creature without squeezing.

Band Dispersal.

When the band is reduced to 0 hit points, it turns into 2 (1d4) lemures with 6 hit points each.

Devils Sight.

The bands darkvision penetrates magical darkness.

Eerie Groan.

While the band can see a non-devil within 100 feet, it emits a groan that is audible within 300 feet.

Lawful Evil.

The band radiates a Lawful and Evil aura.

Actions

Fists.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 12 (5d4) bludgeoning damage.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details