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Kobold Sorcerer A5E

CR 1 humanoid

Small humanoid, chaotic evil


Armor Class
12
Hit Points
27 (5d6+10)
Speed
30 ft.

STR6 (-2)
DEX14 (+2)
CON14 (+2)
INT10 (+0)
WIS10 (+0)
CHA14 (+2)

Saving Throws
Skills
Arcana +2, Intimidation +4
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Draconic
Challenge
1 (200 XP) · Proficiency Bonus +2

Innate Spellcasting.

The kobolds innate spellcasting ability is Charisma (save DC 12). It can innately cast the following spells, requiring no material components:

  • At Will: Mage Hand, Mending
  • 1/Day Each: ., expeditious retreat, Mage Armor

Actions

Multiattack (2/Day).

The kobold sorcerer makes three flame bolt attacks.

Flame Bolt.

Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.

Shiv.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Bonus Actions

Expeditious Retreat.

(1st-Level; V) When casting this spell and as a bonus action on subsequent turns for 10 minutes, the kobold sorcerer can take the Dash action.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details