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Kech A5E

CR 1 humanoid

Medium humanoid, chaotic evil


Armor Class
12
Hit Points
30 (5d8+8)
Speed
30 ft., climb 40 ft.

STR14 (+2)
DEX14 (+2)
CON14 (+2)
INT10 (+0)
WIS12 (+1)
CHA10 (+0)

Saving Throws
Skills
Athletics +4, Perception +3, Stealth +4, Survival +3
Senses
darkvision 60 ft., passive Perception 15
Languages
Common, Goblin
Challenge
1 (200 XP) · Proficiency Bonus +2

Actions

Strangle.

Melee Weapon Attack: +4 to hit, reach 10 ft., one Medium or smaller creature that is surprised grappled by the kech or that can't see the kech. Hit: 9 (2d6 + 2) bludgeoning damage and the target is pulled 5 feet towards the kech and grappled (escape DC 12). Until this grapple ends the kech automatically hits with the Strangle attack and the target can't breathe.

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Stealthy Sneak.

The kech moves up to half its Speed without provoking opportunity attacks. It can then attempt to hide.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details