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Iron Guardian A5E

CR 14 construct

Large construct, chaotic evil


Armor Class
20
Hit Points
210 (20d10+100)
Speed
30 ft.

STR24 (+7)
DEX12 (+1)
CON20 (+5)
INT3 (-4)
WIS12 (+1)
CHA1 (-5)

Saving Throws
Skills
Damage Immunities
fire, poison, psychic; damage from nonmagical, non-adamantine weapons
Condition Immunities
charmed, fatigue, frightened, paralyzed, petrified, poisoned
Senses
darkvision 120 ft., passive Perception 11
Languages
understands the languages of its creator but can't speak
Challenge
14 (11,500 XP) · Proficiency Bonus +5

Constructed Nature.

Guardians dont require air, sustenance, or sleep.

Fire Absorption.

When the guardian is subjected to fire damage, it instead regains hit points equal to the fire damage dealt.

Immutable Form.

The guardian is immune to any effect that would alter its form.

Magic Resistance.

The guardian has advantage on saving throws against spells and magical effects.

Actions

Multiattack.

The guardian makes two sword attacks.

Sword.

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 7) slashing damage.

Poison Breath (Recharge 5–6).

The guardian exhales poisonous gas in a 15-foot cone. Each creature in the area makes a DC 18 Constitution saving throw taking 45 (10d8) poison damage on a failure or half damage on a success.

Reactions

Deflection.

When missed by a ranged attack by a creature the guardian can see, the guardian redirects the attack against a creature within 60 feet that it can see. The original attacker must reroll the attack against the new target.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details