Iron Guardian A5E
CR 14 construct
Large construct, chaotic evil
Guardians dont require air, sustenance, or sleep.
When the guardian is subjected to fire damage, it instead regains hit points equal to the fire damage dealt.
The guardian is immune to any effect that would alter its form.
The guardian has advantage on saving throws against spells and magical effects.
Actions
The guardian makes two sword attacks.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 7) slashing damage.
The guardian exhales poisonous gas in a 15-foot cone. Each creature in the area makes a DC 18 Constitution saving throw taking 45 (10d8) poison damage on a failure or half damage on a success.
Reactions
When missed by a ranged attack by a creature the guardian can see, the guardian redirects the attack against a creature within 60 feet that it can see. The original attacker must reroll the attack against the new target.
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details