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Ice Devil A5E

CR 12 fiend

Large fiend, chaotic evil


Armor Class
18
Hit Points
180 (19d10+76)
Speed
40 ft.

STR20 (+5)
DEX14 (+2)
CON18 (+4)
INT18 (+4)
WIS16 (+3)
CHA18 (+4)

Saving Throws
Dexterity +6, Constitution +8, Wisdom +7, Charisma +8
Skills
Resistances
damage from nonmagical, non-silvered weapons
Damage Immunities
cold, fire, poison
Condition Immunities
poisoned
Senses
blindsight 60 ft., darkvision 120 ft., passive Perception 13
Languages
Infernal, telepathy 120 ft.
Challenge
12 (8,400 XP) · Proficiency Bonus +4

Devils Sight.

The devils darkvision penetrates magical darkness.

Lawful Evil.

The devil radiates a Lawful and Evil aura.

Magic Resistance.

The devil has advantage on saving throws against spells and magical effects.

Actions

If the wall enters a creatures space when it appears, the creature is pushed to one side of the wall (creatures choice).

The creature then makes a DC 16 Dexterity saving throw taking 49 (14d6) cold damage on a successful save or half damage on a success.

Multiattack.

The devil makes one bite attack and one claws attack.

Bite.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 7 (2d6) cold damage.

Claws.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 7 (2d6) cold damage.

Spear.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 10 (3d6) cold damage. If the target is a creature it makes a DC 16 Constitution saving throw becoming slowed for 1 minute on a failure. The target repeats the saving throw at the end of each of its turns ending the effect on a success.

Ice Wall (1/Day).

The devil magically creates a wall of ice on a solid surface it can see within 60 feet. The wall is flat 1 foot thick and can be up to 50 feet long and 15 feet high. The wall lasts for 1 minute or until destroyed. Each 10-foot section has AC 12 30 hit points vulnerability to fire damage and immunity to cold necrotic poison and psychic damage.

Bonus Actions

Tail.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 5) bludgeoning damage plus 7 (2d6) cold damage.

Reactions

Freezing Blood (1/Day).

When a creature within 60 feet that the devil can see hits it with a ranged attack or includes it in a spells area, the creature makes a DC 16 Constitution saving throw. On a failure, the creature takes 10 (3d6) cold damage and is slowed until the end of its next turn.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details