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Hound Guardian A5E

CR 1 construct

Medium construct, chaotic evil


Armor Class
15
Hit Points
32 (5d8+10)
Speed
50 ft.

STR16 (+3)
DEX10 (+0)
CON14 (+2)
INT2 (-4)
WIS12 (+1)
CHA6 (-2)

Saving Throws
Skills
Perception +3
Damage Immunities
poison; damage from nonmagical, non-adamantine weapons
Condition Immunities
charmed, fatigue, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 13
Languages
understands the languages of its creator but can't speak
Challenge
1 (200 XP) · Proficiency Bonus +2

Constructed Nature.

Guardians dont require air, sustenance, or sleep.

Immutable Form.

The guardian is immune to any effect that would alter its form.

Keen Hearing and Smell.

The guardian has advantage on Perception checks that rely on hearing or smell.

Magic Resistance.

The guardian has advantage on saving throws against spells and magical effects.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage. If the target is a creature it makes a DC 13 Strength saving throw falling prone on a failure.

Reactions

Protective Bite.

When a creature within 5 feet hits the guardians owner with a melee attack, the guardian bites the attacker.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details