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Horned Tauric A5E

CR 2 fey

Large fey, chaotic evil


Armor Class
13
Hit Points
45 (6d10+12)
Speed
50 ft.

STR16 (+3)
DEX16 (+3)
CON14 (+2)
INT10 (+0)
WIS16 (+3)
CHA10 (+0)

Saving Throws
Skills
Nature +5, Perception +5, Survival +5
Senses
passive Perception 17
Languages
Common, Elvish, Sylvan
Challenge
2 (450 XP) · Proficiency Bonus +2

Actions

Multiattack.

The centaur attacks with its pike and its hooves.

Gore.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage or 10 (2d6 + 3) damage if the centaur moved at least 30 feet towards the target before the attack.

Hooves.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage. If this attack deals damage the centaurs movement doesnt provoke opportunity attacks from the target for the rest of the centaurs turn.

Shortbow.

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Deadeye Shot (1/Day).

The centaur makes a shortbow attack with advantage.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details