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Horned Devil A5E

CR 11 fiend

Large fiend, chaotic evil


Armor Class
18
Hit Points
168 (16d10+80)
Speed
30 ft., fly 60 ft.

STR20 (+5)
DEX16 (+3)
CON20 (+5)
INT12 (+1)
WIS16 (+3)
CHA16 (+3)

Saving Throws
Strength +9, Dexterity +7, Wisdom +7, Charisma +7
Skills
Athletics +9, Intimidation +7
Resistances
cold; damage from nonmagical, non-silvered weapons
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 13
Languages
Infernal, telepathy 120 ft.
Challenge
11 (7,200 XP) · Proficiency Bonus +4

Devils Sight.

The devils darkvision penetrates magical darkness.

Lawful Evil.

The devil radiates a Lawful and Evil aura.

Magic Resistance.

The devil has advantage on saving throws against spells and magical effects.

Actions

Multiattack.

The devil makes two attacks with its fork and one with its tail. It can replace any melee attack with Hurl Flame.

Fork.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 3 (1d6) fire damage.

Tail.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage. If the target is a creature other than an undead or construct it makes a DC 17 Constitution saving throw. On a failure it receives an infernal wound and takes 11 (2d10) ongoing piercing damage. Each time the devil hits the wounded target with this attack the ongoing damage increases by 11 (2d10). A creature can spend an action to make a DC 12 Medicine check ending the ongoing damage on a success. At least 1 hit point of magical healing also ends the ongoing damage.

Hurl Flame.

Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is an unattended flammable object or a creature it catches fire taking 5 (1d10) ongoing fire damage. A creature can use an action to extinguish this fire.

Inferno (1/Day).

The devil waves its fork igniting a trail of roaring flame. Any creature within 10 feet of the devil makes a DC 15 Dexterity saving throw taking 49 (14d6) fire damage on a failure or half damage on a success.

Reactions

Pin (1/Day).

When a creature misses the devil with a melee attack, the devil makes a fork attack against that creature. On a hit, the target is impaled by the fork and grappled (escape DC 17). Until this grapple ends, the devil can't make fork attacks or use Inferno, but the target takes 7 (2d6) piercing damage plus 3 (1d6) fire damage at the beginning of each of its turns.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details