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Horde Demon Band A5E

CR 13 fiend

Large fiend, chaotic evil


Armor Class
13
Hit Points
260 (40d8+80)
Speed
30 ft.

STR16 (+3)
DEX12 (+1)
CON14 (+2)
INT8 (-1)
WIS8 (-1)
CHA8 (-1)

Saving Throws
Skills
Resistances
cold, fire, lightning; damage from nonmagical weapons
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 11
Languages
Abyssal
Challenge
13 (10,000 XP) · Proficiency Bonus +5

Area Vulnerability.

The band takes double damage from any effect that targets an area.

Band.

The band is composed of 5 or more horde demons. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The band can move through any opening large enough for one Medium creature without squeezing.

Band Dispersal.

When the band is reduced to 0 hit points, it turns into 2 (1d4) horde demons with 26 hit points each.

Chaotic Evil.

The band radiates a Chaotic and Evil aura.

Actions

Multiattack.

The band attacks twice.

Mob Attack.

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 50 (10d6 + 15) slashing damage or half damage if the band is bloodied.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details