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Hobgoblin Captain A5E

CR 3 humanoid

Medium humanoid, chaotic evil


Armor Class
18
Hit Points
52 (8d8+16)
Speed
30 ft.

STR16 (+3)
DEX14 (+2)
CON14 (+2)
INT14 (+2)
WIS12 (+1)
CHA14 (+2)

Saving Throws
Strength +5, Wisdom +3
Skills
Athletics +5, Intimidation +4, Perception +3
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Goblin
Challenge
3 (700 XP) · Proficiency Bonus +2

Formation Movement.

If the hobgoblin begins its turn within 5 feet of an ally that is not incapacitated, its movement doesnt provoke opportunity attacks.

Actions

Multiattack.

The hobgoblin attacks twice with its greatsword.

Greatsword.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Javelin.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Officers Command (1/Day).

The hobgoblin inspires creatures of its choice within 30 feet that can hear and understand it and that have a Challenge Rating of 2 or lower. For the next minute inspired creatures gain an expertise die on attack rolls and saving throws. A creature can benefit from only one Officers Command at a time.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details