Hill Dwarf Wrestler A5E
CR 4 humanoid
Medium humanoid, chaotic evil
The pugilists AC equals 10 + their Dexterity modifier + their Wisdom modifier.
Actions
The pugilist attacks three times with their fists.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends the pugilist can't grapple a different target.
Melee Weapon Attack: +5 to hit, reach 5 ft., one grappled creature. Hit: 13 (3d6 + 3) bludgeoning damage and the target is restrained until the grapple ends.
Melee Weapon Attack: +5 to hit, reach 5 ft., one grappled creature. Hit: 20 (5d6 + 3) bludgeoning damage and the grapple ends.
Bonus Actions
The pugilist attacks with their fists. On a hit, the attack deals an extra 7 (2d6) damage.
The pugilist attacks with their fists. On a hit, the target makes a DC 13 Constitution saving throw. On a failure, it is stunned until the end of the pugilists next turn.
Reactions
If a creature attempts to grapple the pugilist, the pugilist attacks that creature with their fists.
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details