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Hill Dwarf Wrestler A5E

CR 4 humanoid

Medium humanoid, chaotic evil


Armor Class
14
Hit Points
75 (10d8+30)
Speed
40 ft.

STR16 (+3)
DEX14 (+2)
CON16 (+3)
INT10 (+0)
WIS14 (+2)
CHA10 (+0)

Saving Throws
Strength +5, Dexterity +4
Skills
Athletics +5, Intimidation +2
Senses
passive Perception 12
Languages
any one
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Unarmored Defense.

The pugilists AC equals 10 + their Dexterity modifier + their Wisdom modifier.

Actions

Multiattack.

The pugilist attacks three times with their fists.

Fists.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Grab.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends the pugilist can't grapple a different target.

Pin.

Melee Weapon Attack: +5 to hit, reach 5 ft., one grappled creature. Hit: 13 (3d6 + 3) bludgeoning damage and the target is restrained until the grapple ends.

Body Slam.

Melee Weapon Attack: +5 to hit, reach 5 ft., one grappled creature. Hit: 20 (5d6 + 3) bludgeoning damage and the grapple ends.

Bonus Actions

Haymaker (1/Day).

The pugilist attacks with their fists. On a hit, the attack deals an extra 7 (2d6) damage.

Head Shot (1/Day).

The pugilist attacks with their fists. On a hit, the target makes a DC 13 Constitution saving throw. On a failure, it is stunned until the end of the pugilists next turn.

Reactions

Opportune Jab.

If a creature attempts to grapple the pugilist, the pugilist attacks that creature with their fists.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details