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Half-Red Dragon Veteran A5E

CR 3 humanoid

Medium humanoid, chaotic evil


Armor Class
16
Hit Points
58 (9d8+18)
Speed
30 ft.

STR16 (+3)
DEX12 (+1)
CON14 (+2)
INT10 (+0)
WIS10 (+0)
CHA10 (+0)

Saving Throws
Strength +5, Dexterity +3, Constitution +4
Skills
Athletics +5, Intimidation +2, Perception +2, Survival +2
Resistances
fire
Senses
blindsight 10 ft., darkvision 60 ft., passive Perception 12
Languages
Draconic plus any two
Challenge
3 (700 XP) · Proficiency Bonus +2

Actions

Multiattack.

The veteran makes two melee attacks.

Longsword.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Shortsword.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Heavy Crossbow.

Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Fire Breath (Recharge 5–6).

The veteran exhales a blast of fire that fills a 15-foot cone. Each creature in that area makes a DC 15 Dexterity saving throw taking 24 (7d6) fire damage on a failed save or half damage on a success. A creature who fails the saving throw also suffers 5 (1d10) ongoing fire damage. At the end of each of its turns it can repeat the saving throw ending the ongoing damage on a success. This fire can also be put out in typical ways such as immersion in water and a creature who uses an action to drop prone can put out the fire with a DC 10 Dexterity saving throw.

Bonus Actions

Tactical Movement.

Until the end of the veterans turn, its Speed is halved and its movement doesnt provoke opportunity attacks.

Reactions

Off-Hand Counter.

When the veteran is missed by a melee attack by an attacker it can see within 5 feet, the veteran makes a shortsword attack against the attacker.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details