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Guard Squad A5E

CR 3 humanoid

Large humanoid, chaotic evil


Armor Class
15
Hit Points
55 (10d8+10)
Speed
30 ft.

STR10 (+0)
DEX12 (+1)
CON12 (+1)
INT10 (+0)
WIS10 (+0)
CHA10 (+0)

Saving Throws
Skills
Perception +2
Senses
passive Perception 12
Languages
any one
Challenge
3 (700 XP) · Proficiency Bonus +2

Area Vulnerability.

The squad takes double damage from any effect that targets an area.

Squad.

The squad is composed of 5 or more guards. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The squad can move through any opening large enough for one Medium creature without squeezing.

Squad Dispersal.

When the squad is reduced to 0 hit points, it turns into 2 (1d4) guards with 5 hit points each.

Actions

Spears.

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 17 (5d6) piercing damage or half damage if the squad is bloodied.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details