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Grimalkin A5E

CR 1/2 monstrosity

Medium monstrosity, chaotic evil


Armor Class
13
Hit Points
22 (4d8+4)
Speed
50 ft., climb 40 ft.

STR14 (+2)
DEX16 (+3)
CON12 (+1)
INT6 (-2)
WIS14 (+2)
CHA10 (+0)

Saving Throws
Skills
Perception +4, Stealth +5
Senses
darkvision 60 ft., passive Perception 14
Languages
—
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Keen Smell.

The grimalkin has advantage on Perception checks that rely on smell.

Actions

Claws.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage. If the grimalkin moves at least 20 feet straight towards the target before the attack the target makes a DC 12 Strength saving throw falling prone on a failure.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.

Bonus Actions

Opportune Bite.

The grimalkin makes a bite attack against a prone creature.

Shapeshift.

The grimalkin changes its form to a Tiny cat or into its true form, which resembles a panther. While shapeshifted, its statistics are unchanged except for its size. It reverts to its true form if it dies.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details