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Goblin Warlock A5E

CR 1 humanoid

Small humanoid, chaotic evil


Armor Class
15
Hit Points
21 (6d6)
Speed
30 ft.

STR10 (+0)
DEX14 (+2)
CON10 (+0)
INT12 (+1)
WIS12 (+1)
CHA14 (+2)

Saving Throws
Skills
Arcana +3, Intimidation +4, Stealth +4
Senses
darkvision 60 ft., passive Perception 11
Languages
Common, Goblin
Challenge
1 (200 XP) · Proficiency Bonus +2

Actions

Dagger.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Silver Fire.

Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 7 (2d6) fire damage and 7 (2d6) ongoing fire damage. A creature can use an action to douse the fire on a target ending the ongoing damage.

Clinging Illusion.

The warlock creates a magical illusion of an unmoving Medium or smaller object in a space it can see within 30 feet. The illusion can hide a smaller object in the same space. The illusion lasts 24 hours until a creature touches it or until the warlock uses Clinging Illusion again. A creature can take an action to make a DC 12 Investigation check to disbelieve the illusion. On a success the illusion appears transparent to the creature.

Reactions

Quick Switch.

When the warlock is hit by an attack, it magically teleports, switching places with a goblin ally within 30 feet. The goblin ally is hit by the triggering attack and suffers its effects.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details