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Goblin Musketeer A5E

CR 1/2 humanoid

Small humanoid, chaotic evil


Armor Class
13
Hit Points
10 (3d6)
Speed
30 ft.

STR8 (-1)
DEX12 (+1)
CON10 (+0)
INT10 (+0)
WIS10 (+0)
CHA10 (+0)

Saving Throws
Skills
Stealth +3
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Goblin
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Actions

Shortsword.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Two goblin musketeers together can operate a musket.

If one uses its action to assist the other gains the following additional action:

Musket.

Ranged Weapon Attack: +3 to hit, range 60/180 ft., one target. Hit: 10 (2d8 + 1) piercing damage.

Bonus Actions

Nimble Escape.

The goblin takes the Disengage or Hide action.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details