Goblin Alchemist A5E
CR 1/2 humanoid
Small humanoid, chaotic evil
STR8 (-1)
DEX12 (+1)
CON10 (+0)
INT10 (+0)
WIS10 (+0)
CHA10 (+0)
Actions
Shortsword.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Shortbow.
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Throw Vial.
Ranged Weapon Attack: +3 to hit, range 20/40 ft., one target. Hit: 3 (1d6) ongoing fire damage. A creature can use an action to douse the fire on a target ending all ongoing damage being dealt by alchemists fire. (You can substitute acid by altering the damage type.)
Bonus Actions
Nimble Escape.
The goblin takes the Disengage or Hide action.
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details