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Gnoll Pack Leader A5E

CR 2 humanoid

Medium humanoid, chaotic evil


Armor Class
14
Hit Points
45 (10d8)
Speed
40 ft.

STR14 (+2)
DEX12 (+1)
CON10 (+0)
INT10 (+0)
WIS8 (-1)
CHA10 (+0)

Saving Throws
Skills
Senses
darkvision 60 ft., passive Perception 9
Languages
Gnoll
Challenge
2 (450 XP) · Proficiency Bonus +2

Pack Tactics.

The gnoll has advantage on attack rolls against a creature if at least one of the gnolls allies is within 5 feet of the creature and not incapacitated.

Actions

Spear.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Multiattack.

The gnoll attacks twice with its spear.

Chilling Laughter (Recharge 6).

The gnolls barking laughter drives allies into a frenzy. Each other creature of the gnolls choice within 30 feet that can hear it and has a Rampaging Bite bonus action can use its reaction to make a Rampaging Bite.

Bonus Actions

Rampaging Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one bloodied creature. Hit: 4 (1d4 + 2) piercing damage.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details