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Gnoll Demonfang A5E

CR 4 humanoid

Medium humanoid, chaotic evil


Armor Class
15
Hit Points
65 (10d8+20)
Speed
40 ft.

STR16 (+3)
DEX16 (+3)
CON14 (+2)
INT10 (+0)
WIS10 (+0)
CHA12 (+1)

Saving Throws
Constitution +4, Wisdom +2, Charisma +3
Skills
Condition Immunities
charmed, frightened
Senses
darkvision 60 ft., passive Perception 10
Languages
Abyssal, Gnoll
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Aligned.

The gnoll radiates a Chaotic and Evil aura.

Possessed.

If the gnoll demonfang is turned or affected by dispel evil and good or a similar effect, it transforms into an ordinary gnoll. Any damage it has taken carries over to its new form. If this damage exceeds its maximum hit points, it dies.

Actions

Multiattack.

The gnoll attacks three times with its Charging Claw.

Charging Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage or 10 (2d6 + 3) slashing damage if this is the gnolls first attack on this target this turn. The gnoll may then move up to 10 feet without provoking opportunity attacks.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details