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Giant Earth Elemental A5E

CR 9 elemental

Large elemental, chaotic evil


Armor Class
17
Hit Points
157 (15d12+60)
Speed
30 ft., burrow 30 ft.

STR18 (+4)
DEX10 (+0)
CON18 (+4)
INT6 (-2)
WIS10 (+0)
CHA6 (-2)

Saving Throws
Skills
Vulnerabilities
thunder
Resistances
damage from nonmagical weapons
Damage Immunities
poison
Condition Immunities
fatigue, paralyzed, petrified, poisoned, unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
Terran
Challenge
9 (5,000 XP) · Proficiency Bonus +4

Earth Glide.

The elemental can burrow through nonmagical, unworked earth and stone without disturbing it.

Elemental Nature.

An elemental doesnt require air, sustenance, or sleep.

Siege Monster.

The elemental deals double damage to objects and structures.

Actions

Multiattack.

The elemental makes two slam attacks.

Slam.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage.

Earths Embrace.

Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d12 + 4) bludgeoning damage and the target is grappled (escape DC 15). Until this grapple ends the elemental can't burrow or use Earths Embrace and its slam attacks are made with advantage against the grappled target.

Rock.

Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details