Wiki › Monsters & Creatures

Flying Lion A5E

CR 3 monstrosity

Large monstrosity, chaotic evil


Armor Class
12
Hit Points
57 (6d10+24)
Speed
30 ft., fly 80 ft.

STR18 (+4)
DEX14 (+2)
CON18 (+4)
INT2 (-4)
WIS16 (+3)
CHA8 (-1)

Saving Throws
Skills
Perception +5
Senses
passive Perception 15
Languages
—
Challenge
3 (700 XP) · Proficiency Bonus +2

Keen Smell.

The flying lion has advantage on Perception checks that rely on smell.

Actions

Multiattack.

The griffon attacks once with its beak and once with its talons.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.

Talons.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage or 11 (2d6 + 4) slashing damage if the griffon started its turn at least 20 feet above the target and the target is grappled (escape DC 14). Until this grapple ends the griffon can't attack a different target with its talons.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details