Fallen Deva A5E
CR 10 celestial
Medium celestial, chaotic evil
An angel radiates a Lawful aura. Most angels also radiate a Good aura, and a few radiate Evil.
When an angel dies, its body and equipment dissolve into motes of light.
An angel knows the alignment, if any, of each creature within 30 feet that it can see.
An angel doesnt require air, sustenance, or sleep.
The deva has advantage on saving throws against spells and magical effects.
Actions
The deva makes two attacks.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 17 (5d6) radiant damage. On a hit the target can't make opportunity attacks against the deva until the beginning of the targets next turn.
Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 22 (5d8) radiant damage.
The deva touches a creature other than itself. If the target is unwilling the deva makes an attack roll with a +8 bonus. The deva can choose to magically heal 60 hit points of damage and end any blindness curse deafness disease or poison on the target. Alternatively the deva can choose to deal 60 radiant damage to the target.
The deva magically transforms into a beast or humanoid or back into its true form. It retains its deva statistics including speech and telepathy except that it has the size movement modes and traits of its new form.
The angel feasts on the departing life energy of a humanoid within 5 feet. The target must have been slain within the last hour. The angel magically gains temporary hit points equal to half the dead creatures maximum hit points. These hit points last until depleted. Only a spell cast with a 9th-level slot can raise the corpse from the dead.
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details