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Drider A5E

CR 6 monstrosity

Large monstrosity, chaotic evil


Armor Class
17
Hit Points
114 (12d10+48)
Speed
30 ft., climb 30 ft.

STR18 (+4)
DEX16 (+3)
CON18 (+4)
INT10 (+0)
WIS16 (+3)
CHA12 (+1)

Saving Throws
Skills
Perception +6, Stealth +6, Survival +6
Resistances
poison
Senses
darkvision 120 ft., passive Perception 16
Languages
Undercommon, one more
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Spider Climb.

The drider can use its climb speed even on difficult surfaces and upside down on ceilings.

Sunlight Sensitivity.

While in sunlight, the drider has disadvantage on attack rolls, as well as on Perception checks that rely on sight.

Web Walker.

The drider ignores movement restrictions imposed by webs.

Actions

Longsword (wielded two-handed).

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Multiattack.

The drider makes a claws attack and then either a bite or longsword attack. Alternatively it makes two longbow attacks.

Claws.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage and the target is grappled (escape DC 15). While grappling a target the drider can't attack a different target with its claws.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one grappled creature. Hit: 2 (1d4) piercing damage plus 13 (3d8) poison damage.

Longbow.

Melee Weapon Attack: +6 to hit, range 120/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details