Drider A5E
CR 6 monstrosity
Large monstrosity, chaotic evil
The drider can use its climb speed even on difficult surfaces and upside down on ceilings.
While in sunlight, the drider has disadvantage on attack rolls, as well as on Perception checks that rely on sight.
The drider ignores movement restrictions imposed by webs.
Actions
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
The drider makes a claws attack and then either a bite or longsword attack. Alternatively it makes two longbow attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage and the target is grappled (escape DC 15). While grappling a target the drider can't attack a different target with its claws.
Melee Weapon Attack: +6 to hit, reach 5 ft., one grappled creature. Hit: 2 (1d4) piercing damage plus 13 (3d8) poison damage.
Melee Weapon Attack: +6 to hit, range 120/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.
Other versions
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details