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Drainpipe Gargoyle A5E

CR 2 elemental

Medium elemental, chaotic evil


Armor Class
15
Hit Points
45 (6d8+18)
Speed
30 ft., fly 60 ft.

STR14 (+2)
DEX10 (+0)
CON16 (+3)
INT8 (-1)
WIS14 (+2)
CHA8 (-1)

Saving Throws
Strength +4, Constitution +5
Skills
Perception +4
Resistances
piercing and slashing damage from nonmagical, non-adamantine weapons
Damage Immunities
poison
Condition Immunities
fatigue, petrified, poisoned, unconscious
Senses
darkvision 60 ft., passive Perception 14
Languages
Terran
Challenge
2 (450 XP) · Proficiency Bonus +2

Elemental Nature.

Gargoyles dont require air, sustenance, or sleep.

False Appearance.

While motionless, the gargoyle is indistinguishable from a normal statue.

Actions

Multiattack.

The gargoyle attacks with its bite and its claws.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claws.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage or 9 (2d6 + 2) slashing damage if the gargoyle started its turn at least 20 feet above the target.

Rock.

Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.

Spit (Recharge 5–6).

The gargoyle spits a steam of water 5 feet wide and 30 feet long. Each creature in the area makes a DC 12 Strength saving throw taking 10 (3d6) bludgeoning damage and being pushed up to 15 feet from the gargoyle on a failure. On a success a creature takes half damage.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details