Divi Noble A5E
CR 11 elemental
Large elemental, chaotic evil
The divi can burrow through nonmagical, unworked earth and stone without disturbing it.
The divis innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
- At Will: Alter Self (can assume Medium or Large form), Detect Magic, Stone Shape
- 3/Day Each: Creation, Move Earth, Passwall, Tongues,
- 1/Day Each: Conjure Elemental (earth elemental only), Plane Shift (to Elemental Plane of Earth only)
Actions
The divi makes two melee attacks.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage and the target is grappled (escape DC 18). Until this grapple ends the divi can't use Crushing Hand on another target and has advantage on Crushing Hand attacks against this target and the target can't breathe.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.
Amid deafening rumbling the ground shakes in a 10-foot radius around a point on an earth or stone surface within 90 feet. The area becomes difficult terrain. Each non-elemental creature in the area makes a DC 18 Constitution saving throw taking 24 (7d6) thunder damage and falling prone on a failure or taking half damage on a success.
Bonus Actions
A permanent stone wall magically rises from an earth or stone surface within 60 feet. The wall is 6 inches thick and can be up to 20 feet high and 30 feet long. If it appears in a creatures space, the creature can choose which side of the wall to move to. Each 10-foot-by-10-foot section of the wall is an object with AC 18 and 30 hit points.
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details