Wiki › Monsters & Creatures

Diseased Giant Rat A5E

CR 1/8 beast

Small beast, chaotic evil


Armor Class
12
Hit Points
7 (2d6)
Speed
30 ft.

STR6 (-2)
DEX14 (+2)
CON10 (+0)
INT2 (-4)
WIS10 (+0)
CHA4 (-3)

Saving Throws
Skills
Senses
darkvision 60 ft., passive Perception 10
Languages
—
Challenge
1/8 (25 XP) · Proficiency Bonus +2

Keen Smell.

The rat has advantage on Perception checks that rely on smell.

Pack Tactics.

The giant rat has advantage on attack rolls against a creature if at least one of the rats allies is within 5 feet of the creature and not incapacitated.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage. Giant rats who dwell in sewers and filth can carry debilitating disease. A creature bitten by a diseased giant rat makes a DC 10 Constitution saving throw or it becomes infected with sewer plague.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details