Deep Gnome Scout A5E
CR 1/2 humanoid
Medium humanoid, chaotic evil
The scout has advantage on Stealth checks made to hide in rocky terrain.
The deep gnome can innately cast blindness/deafness (blindness only), Disguise Self, and nondetection once per long rest without using material components, using Intelligence for their spellcasting ability.
The scout has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
The scout has advantage on Perception checks that rely on hearing or sight.
Actions
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
(2nd-Level; V) A creature within 30 feet makes a DC 10 Constitution saving throw. On a failure the target is blinded for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success.
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details