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Deep Dwarf Soldier A5E

CR 1/2 humanoid

Medium humanoid, chaotic evil


Armor Class
16
Hit Points
19 (3d8+6)
Speed
30 ft.

STR14 (+2)
DEX12 (+1)
CON14 (+2)
INT10 (+0)
WIS10 (+0)
CHA10 (+0)

Saving Throws
Strength +4, Constitution +4
Skills
Perception +2, Survival +2
Senses
darkvision 120 ft., passive Perception 12
Languages
any one
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Deep Dwarf Magic.

The deep dwarf can innately cast enlarge/reduce (self only, enlarge only) and Invisibility (self only) once per long rest without using material components, using Intelligence for their spellcasting ability.

Deep Dwarf Resistance.

The soldier has advantage on saving throws against illusions and to resist being charmed or paralyzed.

Actions

War Pick.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage or 11 (2d8 + 2) piercing damage if within 5 feet of an ally that is not incapacitated plus 2 (1d4) damage when Enlarged.

Enlarge.

(2nd-Level; V, S, Concentration) The soldier and their equipment grow to Large size for 1 minute. They have advantage on Strength checks and Strength saving throws and their attacks deal an extra 2 (1d4) damage (included in their War Pick attack).

Invisibility.

(2nd-Level; V, S, Concentration) The soldier is invisible for 1 hour. The spell ends if the soldier attacks or casts a spell.

Heavy Crossbow.

Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Bonus Actions

Tactical Movement.

Until the end of the soldiers turn, their Speed is halved and their movement doesnt provoke opportunity attacks.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details