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Crime Boss A5E

CR 6 humanoid

Medium humanoid, chaotic evil


Armor Class
15
Hit Points
127 (15d8+60)
Speed
30 ft.

STR18 (+4)
DEX14 (+2)
CON18 (+4)
INT16 (+3)
WIS16 (+3)
CHA16 (+3)

Saving Throws
Skills
Deception +6, Insight +6, Intimidation +6, Perception +6, Persuasion +6, Stealth +5
Senses
passive Perception 16
Languages
any two
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Actions

Multiattack.

The boss attacks three times with their shortsword.

Shortsword.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Dagger.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Mark for Death.

The boss targets a creature within 30 feet that can see or hear them. For 1 minute or until the boss threatens a different target the target takes an extra 7 (2d6) damage whenever the boss hits it with a weapon attack.

Reactions

Command Bodyguard.

When the boss would be hit by an attack, they command an ally within 5 feet to use its reaction to switch places with the boss. The ally is hit by the attack instead of the boss.

Offhand Dagger.

When missed by an attack, the boss makes a dagger attack.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details