Corrupted Unicorn A5E
CR 5 celestial
Large celestial, chaotic evil
The unicorn has advantage on saving throws against spells and magical effects.
Actions
The unicorn attacks once with its hooves and once with its horn.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 10 (3d6) radiant damage. If the target is a creature and the unicorn moves at least 20 feet straight towards the target before the attack the target takes an extra 9 (2d8) bludgeoning damage and makes a DC 16 Strength saving throw falling prone on a failure.
The unicorn attacks a prone creature with its hooves.
A 15-foot radius area of magical darkness emanates from the unicorn spreading around corners and moving with it. Darkvision and natural light can't penetrate it. If the darkness overlaps with an area of light created by a 2nd-level spell or lower the spell creating the light is dispelled. The darkness aura lasts for 10 minutes or until the unicorn takes damage. The aura doesnt hinder the unicorns sight.
The unicorn touches a willing creature including itself with its horn and grants one of the following boons:
The creature magically regains 21 (6d6) hit points. It is cured of all diseases and poisons affecting it are neutralized.
The mote lasts 24 hours. When the creature fails a saving throw it can use its reaction to expend the mote and succeed on the saving throw.
The creature is immune to being charmed or frightened for 24 hours.
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details