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Coralfish A5E

CR 1/2 monstrosity

Small monstrosity, chaotic evil


Armor Class
12
Hit Points
27 (6d6+6)
Speed
20 ft., swim 40 ft.

STR6 (-2)
DEX14 (+2)
CON12 (+1)
INT2 (-4)
WIS12 (+1)
CHA5 (-3)

Saving Throws
Skills
Senses
darkvision 60 ft., passive Perception 11
Languages
—
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Aquatic.

The coralfish can only breathe underwater.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage and the target makes a DC 11 Constitution saving throw against being petrified. On a failure the target is restrained as it begins to turn to a brightly colored statue. A lesser restoration spell ends this effect. If still restrained the creature must repeat the saving throw at the end of its next turn. On a success the effect ends. On a failure the creature is petrified for 24 hours.

Reactions

Frenzy (1/Day).

When attacked by a creature it can see within 20 feet, the cockatrice moves up to half its Speed and makes a bite attack against that creature.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details