Clockwork Sentinel A5E
CR 4 construct
Medium construct, chaotic evil
A clockwork doesnt require air, nourishment, or rest, and is immune to disease.
While motionless, the sentinel is indistinguishable from normal armor.
The clockwork is immune to any effect that would alter its form.
Actions
The sentinel attacks three times.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
The sentinel makes a melee attack against each creature of its choice within 10 feet. On a critical hit the target makes a DC 13 Strength saving throw falling prone on a failure.
Bonus Actions
The sentinel takes the Dash action.
Reactions
The sentinel adds 2 to its AC against one melee attack that would hit it.
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details