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Chuul A5E

CR 5 aberration

Large aberration, chaotic evil


Armor Class
16
Hit Points
93 (11d10+33)
Speed
30 ft., swim 40 ft.

STR18 (+4)
DEX10 (+0)
CON16 (+3)
INT5 (-3)
WIS16 (+3)
CHA10 (+0)

Saving Throws
Skills
Damage Immunities
poison
Condition Immunities
frightened, poisoned
Senses
darkvision 60 ft., passive Perception 13
Languages
understands Deep Speech but can't speak
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Amphibious.

The chuul can breathe air and water.

Detect Magic.

The chuul senses a magical aura around any visible creature or object within 120 feet that bears magic.

Actions

Multiattack.

If the chuul is grappling a creature it uses its tentacle on that creature. It then makes two pincer attacks.

Pincer.

Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature it is grappled (escape DC 15). When carrying a grappled creature the chuul can move at full speed. A pincer that is being used to grapple a creature can be used only to attack that creature.

Tentacle.

A grappled creature makes a DC 14 Constitution saving throw. On a failure it is paralyzed for 1 minute. The creature repeats the saving throw at the end of each of its turns ending the paralysis on a success.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details