Chuul A5E
CR 5 aberration
Large aberration, chaotic evil
The chuul can breathe air and water.
The chuul senses a magical aura around any visible creature or object within 120 feet that bears magic.
Actions
If the chuul is grappling a creature it uses its tentacle on that creature. It then makes two pincer attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature it is grappled (escape DC 15). When carrying a grappled creature the chuul can move at full speed. A pincer that is being used to grapple a creature can be used only to attack that creature.
A grappled creature makes a DC 14 Constitution saving throw. On a failure it is paralyzed for 1 minute. The creature repeats the saving throw at the end of each of its turns ending the paralysis on a success.
Other versions
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details