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Cave Ogre A5E

CR 2 giant

Large giant, chaotic evil


Armor Class
12
Hit Points
119 (14d10+42)
Speed
40 ft.

STR19 (+4)
DEX8 (-1)
CON16 (+3)
INT10 (+0)
WIS10 (+0)
CHA8 (-1)

Saving Throws
Skills
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Giant
Challenge
2 (450 XP) · Proficiency Bonus +2

Elite Recovery.

At the end of each of its turns while bloodied, the ogre can end one condition or effect on itself. It can do this even when unconscious or incapacitated.

Actions

Greatclub.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw falling prone on a failure.

Sweeping Strike.

Melee Weapon Attack: +6 to hit, reach 5 ft. all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw. On a failure it is pushed 10 feet away from the ogre.

Javelin.

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details