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Bunyip A5E

CR 8 beast

Huge beast, chaotic evil


Armor Class
14
Hit Points
150 (12d12+72)
Speed
20 ft., swim 50 ft.

STR23 (+6)
DEX15 (+2)
CON22 (+6)
INT3 (-4)
WIS12 (+1)
CHA8 (-1)

Saving Throws
Dexterity +5, Wisdom +4
Skills
Athletics +9, Perception +4, Stealth +5, Survival +4
Resistances
cold, thunder
Senses
darkvision 120 ft., passive Perception 16
Languages
—
Challenge
8 (3,900 XP) · Proficiency Bonus +3

Brave.

The bunyip has advantage on saving throws against being frightened.

Hold Breath.

The bunyip can hold its breath for 1 hour.

Keen Hearing and Smell.

The bunyip has advantage on Perception checks that rely on hearing or smell.

Actions

Multiattack.

The bunyip makes a bite attack and two slam attacks.

Bite.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (2d12+6) piercing damage and the target is grappled (escape DC 17). Until this grapple ends the target is restrained and the bunyip can't bite another target.

Slam.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) bludgeoning damage.

Bonus Actions

Terrifying Howl.

The bunyip unleashes a terrifying howl. Each creature of its choice within 120 feet that can see and hear it makes a DC 17 Wisdom saving throw, becoming frightened for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it, the creature is immune to the bunyips Terrifying Howl for the next 24 hours.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details