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Bolt-Thrower A5E

CR 2 construct

Small construct, chaotic evil


Armor Class
14
Hit Points
44 (8d6+16)
Speed
15 ft., climb 15 ft.

STR6 (-2)
DEX16 (+3)
CON14 (+2)
INT1 (-5)
WIS6 (-2)
CHA1 (-5)

Saving Throws
Skills
Perception +0
Damage Immunities
poison, psychic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
blindsight 120 ft., passive Perception 14
Languages
—
Challenge
2 (450 XP) · Proficiency Bonus +2

Clockwork Sights.

The bolt-thrower does not have disadvantage on attack rolls when making ranged attacks within 5 feet of a hostile creature.

Rooted.

The bolt-thrower can use a bonus action to anchor itself to or detach itself from a surface. While anchored, the bolt-throwers Speed is 0, and a DC 20 Strength check is required to detach it. A bolt-thrower cannot use its heavy crossbow unless it is anchored.

Actions

Multiattack.

The bolt-thrower attacks once with each of its crossbows.

Light Crossbow.

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Heavy Crossbow.

Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details