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Blackguard A5E

CR 5 humanoid

Medium humanoid, chaotic evil


Armor Class
18
Hit Points
82 (11d8+33)
Speed
30 ft.

STR16 (+3)
DEX12 (+1)
CON16 (+3)
INT12 (+1)
WIS14 (+2)
CHA14 (+2)

Saving Throws
Strength +6, Constitution +6, Wisdom +5
Skills
Athletics +6, Intimidation +5, Perception +5
Senses
passive Perception 15
Languages
any two
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Aura of Anger.

While the knight is conscious, allies within 10 feet gain a +2 bonus to melee weapon damage. A creature can benefit from only one Aura of Anger at a time.

Actions

Multiattack.

The knight attacks three times with their greatsword.

Greatsword.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Lance.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. If the knight moves at least 20 feet straight towards the target before the attack they deal an extra 13 (2d12) piercing damage and the target makes a DC 14 Strength saving throw falling prone on a failure. This attack is made at disadvantage against targets within 5 feet.

Heavy Crossbow.

Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage plus 10 (3d6) poison damage.

Vile Curse (1/Day).

The knight utters hellish words that scald the soul. Living creatures of the knights choice within 30 feet that can hear and understand them are magically cursed for 1 minute. A d4 is subtracted from attack rolls and saving throws made by a cursed creature. A creature immune to the frightened condition is immune to this curse.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details