Barbed Devil A5E
CR 5 fiend
Medium fiend, chaotic evil
A creature that grapples or is grappled by the devil takes 5 (1d10) piercing damage at the beginning of the devils turn.
The devils darkvision penetrates magical darkness.
The devil radiates a Lawful and Evil aura.
The devil has advantage on saving throws against spells and magical effects.
Actions
The devil makes two attacks with its claws and one with its tail. Alternatively it uses Hurl Flame twice.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If both claw attacks hit the same Medium or smaller creature it is grappled (escape DC 15). While the target is grappled this attack may be used only against the grappled creature and has advantage against that creature.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target the devil is not grappling. Hit: 10 (2d6 + 3) piercing damage.
Ranged Spell Attack: +6 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a creature it catches on fire taking 5 (1d10) ongoing fire damage. If the target is an unattended flammable object it catches on fire. A creature can use an action to extinguish this fire.
Other versions
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details