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Azer Forgemaster A5E

CR 4 elemental

Medium elemental, chaotic evil


Armor Class
16
Hit Points
78 (12d8+24)
Speed
30 ft.

STR18 (+4)
DEX14 (+2)
CON14 (+2)
INT12 (+1)
WIS16 (+3)
CHA16 (+3)

Saving Throws
Skills
Vulnerabilities
cold
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
passive Perception 13
Languages
Common, Ignan
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Fiery Aura.

A creature that ends its turn within 5 feet of one or more azers takes 5 (1d10) fire damage. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Multiattack.

The azer attacks with its returning hammer and uses Bonfire if available.

Returning Hammer.

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 7 (2d6) fire damage. The azers hammer returns to its hand after its thrown.

Bonfire (3/Day).

A 5-foot-square space within 60 feet catches fire. A creature takes 10 (3d6) fire damage when it enters this area for the first time on a turn or starts its turn there. A creature can use an action to extinguish this fire.

Bonus Actions

Fire Step.

While standing in fire, the azer can magically teleport up to 90 feet to a space within fire.

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details