Apprentice Mage A5E
CR 1/2 humanoid
Medium humanoid, chaotic evil
The apprentice mage is a 2nd level spellcaster. Their spellcasting ability is Intelligence (spell save DC 12 +4 to hit with spell attacks). They have the following wizard spells prepared:
- Cantrips (at will): Fire Bolt, Light, Prestidigitation
- 1st-Level (3 slots): Detect Magic, Magic Missile, Shield
Actions
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
(Cantrip; V, S) Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.
(1st-Level; V, S) Three glowing arrows fly from the mage simultaneously unerringly hitting up to 3 creatures within 120 feet. Each arrow deals 3 (1d4 + 1) force damage.
Reactions
(1st-Level; V) When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn.
Apprentice mage statistics can also be used to represent an older hedge wizard of limited accomplishments.
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details