Accursed Guardian Naga A5E
CR 12 monstrosity
Large monstrosity, chaotic evil
The naga can breathe air and water.
The nagas lair is under the forbiddance spell. Until it is dispelled, creatures in the lair can't teleport or use planar travel. Fiends and undead that are not the nagas allies take 27 (5d10) radiant damage when they enter or start their turn in the lair.
The naga has advantage on saving throws against spells and magical effects.
The naga is an 11th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16). The Naga has the following cleric spells prepared which it can cast with only vocalized components:
- Cantrips (at will): Mending, Thaumaturgy
- 1st-Level (4 slots): Command, Cure Wounds, False Life
- 2nd-Level (3 slots): Calm Emotions, Hold Person, Locate Object
- 3rd-Level (3 slots): Clairvoyance, Create Food and Water
- 4th-Level (3 slots): Divination, Freedom of Movement
- 5th-Level (2 slots): Flame Strike, Geas, Scrying
- 6th-Level (1 slot): Forbiddance
Actions
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 15 Constitution saving throw taking 35 (10d6) poison damage on a failure or half damage on a success.
Melee Weapon Attack: +8 to hit, range 20/60 ft., one creature. Hit: The target makes a DC 15 Constitution saving throw taking 35 (10d6) poison damage on a failure or half damage on a success.
(1st-Level; V) One living creature within 60 feet that the naga can see and that can hear and understand it makes a DC 16 Wisdom saving throw. On a failure the target uses its next turn to move as far from the naga as possible avoiding hazardous terrain.
(2nd-Level; V, Concentration) One humanoid the naga can see within 60 feet makes a DC 16 Wisdom saving throw. On a failure the target is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success.
(5th-Level; V) A column of divine flame fills a 10-foot-radius 40-foot-high cylinder within 60 feet. Creatures in the area make a DC 16 Dexterity saving throw taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success.
The naga casts a spell and uses its vampiric bite.
The naga attacks with its bite. If it hits and the target fails its saving throw against poison the naga magically gains temporary hit points equal to the poison damage dealt.
Bonus Actions
The naga changes its form to that of a specific Medium humanoid, a Medium snake-human hybrid with the lower body of a snake, or its true form, which is a Large snake. While shapeshifted, its statistics are unchanged except for its size. It reverts to its true form if it dies.
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details